BURP has been acquired by Facebook inc.
Source:  BURP RenderFarming
mardi 1 avril 2014 14:00

In a short press release today the California-based company Facebook Inc. announced that they have bought the BURP rendering platform including all assets for $21 billion. "Facebook Chairman and CEO, Mark Sugarbird" wrote:
I'm excited to announce that we've agreed to acquire BURP, the leader in BOINC-based online rendering technology using Blender. Facebook's mission is to make the world more open and connected. This has mostly meant building mobile apps that help you share with the people you care about, but at this point we feel we're in a position where we can start focusing on what will come next to enable even more useful, entertaining and personal experiences. BURP's mission is to enable you to experience the impossible. Together the technologies open up the possibility of completely new kinds of experiences!
The buyout is just one in a series of large technology investments made recently, but the price tag completely dwarfs that of the Oculus Rift. As a consequence of this merger there is going to be some changes in the near future:
  • All accounts will be merged with existing Facebook accounts and will be automatically converted to use your real name and personal picture (regardless of your security settings)
  • We're adding support for playing mini-games while uploading sessions. You can add credit card information in the user account settings to make in-game purchases easier.
  • Random delays of around 3-5 seconds will be added to the website from time to time for no apparent reason.
  • If a session contains references to known living persons it will automatically post a link on their wall through WhatsApp with Instagrammed 3D previews from the rendered animation, easily browsable with any attached Oculus Rift.

The PR department has yet to come up with a good name for the new platform but has revealed that to honor the legacy of both parties it will most likely be some combination of the words "face" and "burp".




Drupal migration coming up!
Source:  Albert@Home
lundi 31 mars 2014 13:34

Hi everyone, After a longer public beta phase we decided that it's about time to migrate albert's web interface to Drupal proper. We're aware that some features we intend to provide for production (on einstein later on) aren't yet fully implemented and we also expect that there will be a few yet unknown bugs. However, albert is our test project after all, so let's get serious about it. The more people are using the new interface, the better we can prepare it for production use. So thanks in advance for your patience and feedback! We're going to prepare this step over the coming days and will start without further notice. For you this means that albert might soon be down for maintenance and data migration. The migration, once started, shouldn't take longer than a few days. Should we encounter significant issues or show stoppers we'll have back-out plans at hand and revert to the standard interface again. See you on the other side... Cheers, Oliver


Custom Android client
Source:  GPUGrid
jeudi 27 mars 2014 16:54

Dears, we are playing with a customized skin of the BOINC client. It attaches to GPUGRID by default (but allows you to add other projects manually). Feel free to try the (unsigned) apk at www.gpugrid.net/download/apk/edu.berkeley.boinc.AndroidBOINCActivity.apk. Let us know.


Doubling down: new website and software features
Source:  World Community Grid News and Updates
mercredi 26 mars 2014 21:12

As we move toward our second decade of supporting humanitarian research, we're excited to introduce a more approachable and welcoming World Community Grid, as well as a new software application available for upgrade.


WU: A2AR
Source:  GPUGrid
mercredi 26 mars 2014 16:13

A big hi to all the users! I'm currently undergoing my master thesis in the lab and I'll very proud to participate in this fantastic community for the first time by sending some simulations to gpugrid. You will identify them with the ID A2AR, which stands for A2A adenosine receptor. It is a membrane protein from to a huge family called GPCRs that is key on neurodegenerative diseases such as Parkinson and therefore an important target of drug development. With these simulations we will try to prove the affinity of a couple of known ligands in silico.


Competition 'Bivium cipher can not stand'
Source:  SAT@home
mardi 25 mars 2014 07:33

Competition Bivium cipher can not stand will be held from April 1 to April 8.

Соревнование Bivium cipher can not stand будет проведено с 1 по 8 апреля.


bivium14_0 solved
Source:  SAT@home
mardi 25 mars 2014 07:29

Problem bivium14_0 was solved by madx and kunzea.

Задача bivium14_0 была решена madx and kunzea


FightAIDS@Home project research application update for Android
Source:  World Community Grid News and Updates
lundi 24 mars 2014 20:15

New release of the FightAIDS@Home research application for Android users to address a recent issue causing more invalid results than expected.


Paper published about processing the results from the Nutritious Rice for the World project
Source:  World Community Grid News and Updates
lundi 24 mars 2014 16:41

A paper about innovations and performance improvements that were used to process the results data from the Nutritious Rice for the World project. The paper was published online on March 17, 2014 in the journal Bioinformatics.


WU: CMYB_equil
Source:  GPUGrid
lundi 24 mars 2014 12:02

Hello all, I have submitted some simulations of a small peptide to the short queue. This is a special type of simulation, and it is also the first time I am running them, so there may be errors with them. Please let us know what you see. There should be pass through quickly, however, so hopefully they don't cause too many problems. Nate



   

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